Most command prompts will give more information when you type in a '?' and you can leave a mode (declaration, activation, etc.) with a '!'. Most commands take the form [cmd unit_id ...], once a unit is activated then the unit_id is not entered (these are battle orders and have a separate menu).
Example start screen:
Welcome to the North! N1, a HNT1(HUNTER), added to North->Player's forces N2, a GRZ1(GRIZZLY), added to North->Player's forces N3, a GRZ1(GRIZZLY), added to North->Player's forces Registering with Session test1 Setting TCP to 5 Place a unit [p unitID hexID speed facing] speeds = (S | STATIONARY, HC | HALF_COMBAT, C | COMBAT, T | TOP ) facings = ( N | NE | SE | S | SW | NW ) Set up on Northern edge of the board *** Available Hexes *** "A8" = clear/0, "B8" = wooded/0, "C8" = clear/2, "D8" = rough/1, "E8" = rough/1, "F8" = wooded/0, "G8" = rough/0, "H8" = wooded/0, "I8" = clear/0, "J8" = rough/0, "K8" = rough/2, "L8" = clear/1, "M8" = rough/1, "N8" = rough/0, "O8" = clear/0. Place a unit [p unitID hexID speed facing] Enter ? for available units...
For example one response for the initial setup screen:
Enter a command: p N1 A8 TOP S
The AI for this version is very simple, but because it is cast completely in the context of the game it still has a very realistic feel. Essentially, my philosophy is that the robotic player should act only on the information set avaiable to other players.
Questions or comments? Send mail to gordon007@yahoo.com for bug reports, etc. Please include [HG-SIM] or [HG-BUG] in the subject.
Heavy Gear, and all associated products and images are trademarks of, and copyrighted by, Dream Pod 9. This program should in no way be construed as a legal challenge to these trademarks or copyrights. This program may be distributed freely without profit by anyone to anyone.