HGSim: The Heavy Gear Simulation Game

Quick Instructions

The game assumes a good understanding of the Heavy Gear game. Below I give a few example commands that you can type just to check out the mechanics.

Most command prompts will give more information when you type in a '?' and you can leave a mode (declaration, activation, etc.) with a '!'. Most commands take the form [cmd unit_id ...], once a unit is activated then the unit_id is not entered (these are battle orders and have a separate menu).

Hex Board

The game is played on a hex map with A0 being the south-west corner, and O8 being the north-east corner. Although most commands are not case sensitive, hex ids used for phase zero unit placement are case sensitive.

Example start screen:

Welcome to the North!
N1, a HNT1(HUNTER), added to North->Player's forces
N2, a GRZ1(GRIZZLY), added to North->Player's forces
N3, a GRZ1(GRIZZLY), added to North->Player's forces
Registering with Session test1
Setting TCP to 5
Place a unit [p unitID hexID speed facing]
speeds = (S | STATIONARY, HC | HALF_COMBAT, C | COMBAT, T | TOP )
facings = ( N | NE | SE | S | SW | NW )
Set up on Northern edge of the board
*** Available Hexes ***
"A8" = clear/0, "B8" = wooded/0, "C8" = clear/2, "D8" = rough/1,
"E8" = rough/1, "F8" = wooded/0, "G8" = rough/0, "H8" = wooded/0,
"I8" = clear/0, "J8" = rough/0, "K8" = rough/2, "L8" = clear/1,
"M8" = rough/1, "N8" = rough/0, "O8" = clear/0.
Place a unit [p unitID hexID speed facing]
Enter ? for available units...

For example one response for the initial setup screen:

Enter a command: p N1 A8 TOP S

The AI for this version is very simple, but because it is cast completely in the context of the game it still has a very realistic feel. Essentially, my philosophy is that the robotic player should act only on the information set avaiable to other players.

Questions or comments? Send mail to gordon007@yahoo.com for bug reports, etc. Please include [HG-SIM] or [HG-BUG] in the subject.

DISCLAIMER

Heavy Gear, and all associated products and images are trademarks of, and copyrighted by, Dream Pod 9. This program should in no way be construed as a legal challenge to these trademarks or copyrights. This program may be distributed freely without profit by anyone to anyone.